Mythology
What is a Myth: A myth, is the record of a historical
battle, not through the actual waging of war, but the expression of the theory
that was placed before the war, that led to its victory. You must have victory
in mythology, otherwise it is a gothic, the story of what could have been.
Mythology: The representation of how we won, by
observing from ourselves, the foot soldier in the conflict, what the speech
from the company commander, of this band of brothers and men, sisters and
sallywags, did to us, before the battle and in it, not afterwards, and
certainly not the victory itself. The fact that it's a myth, is enough.
Gothic: The story from the commander whose strategy
failed, your strategy placed as the enemy, not the foe placed necessarily or
ever. Your friends, all wounded and dead, are the villains, and you are the
grand triarch, the man who could not win, the seneschal, the sensei, the
advisor, the old man in the desert. The foe defeated, is a representation of
you, your father, and the final conflict, is the strategy the enemy used,
defeating your father, as the Hero, the emblem of the conniver, that focus of
plot that you could never understand, the rival tactical commander if there was
one, even a River, where Time Flows.
Mother: The means of grasping, through the theme, the
recovery from the state of being a myth writer, a schizophrenic, someone who
went into battle and had a psychotic break. What was your mother's maiden name?
In which case, this is the theme of the entire affair, myth or gothic, the
method of ingress in individual method, called a manieschievitz, your means of
recovering enough to become an author, at least a shoeman, a currency man (the
guy that sells sales of VCs, the term for vitrium colombos, a cheap story with
some trick to it that you could use to eat). If the work is a myth, it should
be enemy's theme, and if the work is a gothic, it should encapsulate the entire
work, not just as a setting, but as the theme, strike, and match, the
inspiration of the work.
Maternity: The opposite of you, therefore, the
mother's strategy in raising you, the climax of the battle in written
historical form for a myth, or alternately, the defeat of your foe as a gothic.
A space opera is a battle, just like a ground slog, and maybe a childhood story
about your lost kid, is just the same as a roaring defeat in battle for the
foes of a spy.
You: You are the author, and therefore, your place is
in hope, the ending, not the conclusion, to be placed anywhere, where you
disembark and the story continues, to the myth's return, not the gothic, whom
begins at the very beginning, the first defeat of the work, being the end of the
story in real life. Sorry about the kids, George, you're all the same. It's a
happy, but unpleasant name.
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