Mythology

 

What is a Myth: A myth, is the record of a historical battle, not through the actual waging of war, but the expression of the theory that was placed before the war, that led to its victory. You must have victory in mythology, otherwise it is a gothic, the story of what could have been.

Mythology: The representation of how we won, by observing from ourselves, the foot soldier in the conflict, what the speech from the company commander, of this band of brothers and men, sisters and sallywags, did to us, before the battle and in it, not afterwards, and certainly not the victory itself. The fact that it's a myth, is enough.

Gothic: The story from the commander whose strategy failed, your strategy placed as the enemy, not the foe placed necessarily or ever. Your friends, all wounded and dead, are the villains, and you are the grand triarch, the man who could not win, the seneschal, the sensei, the advisor, the old man in the desert. The foe defeated, is a representation of you, your father, and the final conflict, is the strategy the enemy used, defeating your father, as the Hero, the emblem of the conniver, that focus of plot that you could never understand, the rival tactical commander if there was one, even a River, where Time Flows.

Mother: The means of grasping, through the theme, the recovery from the state of being a myth writer, a schizophrenic, someone who went into battle and had a psychotic break. What was your mother's maiden name? In which case, this is the theme of the entire affair, myth or gothic, the method of ingress in individual method, called a manieschievitz, your means of recovering enough to become an author, at least a shoeman, a currency man (the guy that sells sales of VCs, the term for vitrium colombos, a cheap story with some trick to it that you could use to eat). If the work is a myth, it should be enemy's theme, and if the work is a gothic, it should encapsulate the entire work, not just as a setting, but as the theme, strike, and match, the inspiration of the work.

Maternity: The opposite of you, therefore, the mother's strategy in raising you, the climax of the battle in written historical form for a myth, or alternately, the defeat of your foe as a gothic. A space opera is a battle, just like a ground slog, and maybe a childhood story about your lost kid, is just the same as a roaring defeat in battle for the foes of a spy.

You: You are the author, and therefore, your place is in hope, the ending, not the conclusion, to be placed anywhere, where you disembark and the story continues, to the myth's return, not the gothic, whom begins at the very beginning, the first defeat of the work, being the end of the story in real life. Sorry about the kids, George, you're all the same. It's a happy, but unpleasant name.

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